using System;
using GorillaEngine.Core.Components;
using GorillaEngine.ICore;

namespace GorillaEngine.Tests {
    public interface ICollisionEngine {
        IQuadTreeObject Collides(IQuadTreeObject me);
    }

    public class RumbleEngine : ICollisionEngine {
        public QuadTree Tree { get; set; }

        public IQuadTreeObject Collides(IQuadTreeObject me) {
            throw new NotImplementedException();
        }
    }
}